From Sandbox to Production -- Rendering
Welcome back! As mentioned in the previous post, this time around I’ll be doing a technical deep dive into the systems that I will be re-architecting for the first version of the production branch.
Hello, Rust
For about a year, I’ve been watching Rust from the sidelines with extreme curiousity - eager to find the time to get my hands dirty and learn the language. Now that – thanks to a global pandemic – I’m armed with way more free time then I know what to do with, I’ll be making a devlog on my experience learning and making a game in Rust.