Bullet Bound (Spring 2017)
Project Description
Bullet Bound is a top-down twin-stick ricochet shooter where bullets are your life. The game was written in C with the use of a custom OpenGL wrapper provided by DigiPen.
I was personally in charge of the collision detection, and the bullet collision resolution. I also implemented the FMOD API and wrote a small wrapper Audio wrapper to make things easier for my teammates to use audio events and implement sound effects.
Development Details
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Language: C
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Game Engine: Custom Game Engine
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Development Cycle: January 2017 - April 2017
(4 Months)
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Team Role: Core Engine and Physics Programmer
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Team Size: 5